"It will be very obvious," I was told, enigmatically. Some of these baddies will be "pretty tough", Bungie said, and the idea behind the bounties is let players live out the fantasy of tracking down dangerous targets in exchange for lots of loot.įor those who took Queen's bounties in the past, well - there will be some acknowledgement of that effort, Bungie said, but declined to tell me more. As you explore Destinations post-House of Wolves release you'll meet named named Fallen enemies, and Petra Venj offers bounties on these specific baddies. The second category is bounties for wanted Fallen. Quests work similarly to how they did in The Dark Below they take you out into the world to do missions, and present the backbone of the plot of the expansion, which is chasing down a Fallen fugitive named Skolas. Story content in House of Wolves is divided into two categories. Just as an aside, I can't stop reading her name as "pet revenge". Bungie told me that it has chosen to tell the story through Petra Venj this time. Ghost has no new dialogue in House of Wolves, which isn't hugely surprising given he had all of one new line in The Dark Below. As you complete quests and story missions, you'll also have the chance to take out bounties on specific enemies, in keeping with this theme. The story itself is one of treasure hunting and tracking down criminals, as you deal with the fallout of a betrayal and jail break. Their differing perspectives will reveal more about the Awoken and Fallen respectively. Eris Morn guided you through the story of defeating Crota, but two NPCs - the afore-mentioned Petra Venj the Queen's Emissary and Variks, a Fallen of the House of Judgment - will tell the single, cohesive story of House of Wolves. Still, in a round table Q&A after I'd finished giving everything else a bash, Bungie did tell me that House of Wolves represents an "evolution" of the narrative mode introduced in The Dark Below. Through the quests, bounties, themed equipment and interactions with Petra Venj and Variks, you’ll constantly be encouraged to explore the role of a bounty hunter on the trail of pirates. I have to, though: I went to visit Bungie to see House of Wolves, and the developer wouldn't let me play the five new story missions, or even tell me where they take place besides "all over the place", with significantly more new playable environment added to Destiny than with The Dark Below.īungie wants you to feel like you’re exploring a cohesive theme. Just as The Dark Below taught us a great deal about the Hive and the failed Raid on Crota (if, that is, you elected to go fishing for this information), House of Wolves will tell us more about the mysterious, super-human Awoken and the once-great Fallen. I am a tragic fan, and I got a little shiver up my spine. "The Reef is now open to you," Petra Venj says, in stirring accents. The state of the world is explained clearly and succinctly in those opening moments, unlike The Dark Below's somewhat ambiguous opening. Let's hunt pirates.ĭestiny: House of Wolves kicks off with a dramatic cutscene in which Petra Venj, of the Awoken Queen's Royal Guard, calls for Guardians to fulfil the Queen's bounties. Destiny: House of Wolves presents a more cohesive storyline, and a more agile and fluid style of PvE gunplay.
0 Comments
Leave a Reply. |